Evolution Phases

For "Evolution System", see Evolution System

Evolution Phases are a Parasite System, added in SRP 1.9.0. With this System, Parasites forces will grow stronger each time they either kill, assimilate a Mob or infest blocks, gaining Points. In higher Phases, they will obtain Points passively. It is divided in 11 Phases (Some of them are currently a WIP).

It's possible to check in which Phase your World is by crafting a Dirty Clock, or using the command /srpevolution getphase

It's possible to change Phase by using the command "/srpevolution phase_#" (The # is where the Phase number shall be written).

About
Evolution Phases are a mechanic introduced by Scape & Run: Parasites, it is a feature that is on by default (Can be turned off in the configs, not recommended).

What are Evolution Phases?
Evolution Phases System allows the Game to have a significant amount of balance during the beggining of it, and gradually get harder the more you play. Evolution Phases are one of the main features of the Mod, it's like a difficulty system. Evolution Phases will Advance over time, making it harder for the Player and forcing them to build a safe place for themselves.

How Evolution Phases advance
Evolution Phases advance by obtaining "Evolution Points", they are necessary for the Evolution Phases system to work, they do not use time to evolve, instead they gain evolution points by completing various "Tasks".

Why Does it take so long to advance?
This is by far one of the most frequently asked question. The reason it's taking too long is because of a (non technical) conflict with world generation Mods such as Better Caves, the Buglins spawn inside closed caves that have no other Mobs spawning, therefore making it take up a slot in the Mob Cap, making it spawn less and less over time. Just disable Better Caves mod and go on with it. This can also occur with Lost Cities and other World Generation mods that generate dark closed spaces.

By having Evolution Phases, the Mod can introduce it's contents gradually over time.

Obtaining Points
Parasites are able to obtain Evolution Points to advance into higher Evolution phases, they can gain Points by doing certain tasks, these being:


 * 1) Killing Mobs (1 Points each);
 * 2) Assimilating Mobs (6 Points each);
 * 3) Infesting blocks (3 Points each);
 * 4) Merging (10 Points each).

Negative Evolution Phases
Negative Evolution Phases are custom Evolution Phases for Dimensions other than the Overworld, it is used for disabling/stopping Parasite from spawning permanently until a Parasite infiltrates the Dimension. You cannot gain Negative Evolution Phases without using the mod configs or commands.

Phase -2
-100 Evolution Points required to enter this phase


 * Parasites cannot spawn;
 * Parasites cannot increase Evolution Points, regardless of what they do.

Phase -1
-50 Evolution Points required to enter this Phase


 * Parasites cannot spawn;
 * Parasites that enter the Dimension can infect native Mobs and advance to Phase 0.

Evolution Phases
The main feast of the Mod. Evolution Phases are stages of the Parasite's evolution, they require Evolution Points to work. The higher the Evolution Phase, the stronger the Parasites. Evolution Phases advance over-time by making Parasites do tasks to get Points.

Phase 0
''The default Phase. 0 Evolution Points required to enter this Phase.''


 * Buglins can now spawn naturally below a light level of 7;
 * Buglins run away when a Player approaches them.

Phase 1
50 Evolution Points required to enter this Phase.


 * Rupters can now spawn naturally in dark places;
 * Rupters run away when a Player approaches them;
 * Rupters attack Hostile Mobs;
 * Disguised Assimilated Mobs will now undisguise when forced to low health.

Phase 2
100 Evolution Points required to enter this Phase.


 * Assimilated Mobs can now spawn naturally;
 * Rupters will now attack any entity in order to assimilate it;

Phase 3
1,000 Evolution Points required to enter this Phase.


 * Reinforcement System is now unlocked;
 * Beckons will slowly grow to Stage II;
 * Passive Point Gaining is now active (0.05 killcount given to assimilated mobs and parasites per second)
 * Sleeping will now increase the Evolution Points by 5000;
 * Primitive Parasites can now evolve into an Adapted Parasite by reaching the sufficient amount of kills.

Phase 4
100,000 Evolution Points required to enter this Phase.


 * Primitive Parasites can now spawn naturally;
 * Beckons will now normally grow to Stage II;
 * Beckons will slowly grow to Stage III;
 * Sleeping will now increase the Points by 50000;
 * Passive Points gaining increased (0.075 killcount given to assimilated mobs and parasites per second)
 * Reinforcement System chance increased;
 * Colonies are now unlocked (WIP as of 1.9.1);
 * Buglins will now stop spawning naturally;
 * Fishing will no longer give items.

Phase 5
1,000,000 Evolution Points required to reach this Phase.


 * Reinforcement System chance increased;
 * Passive point gaining increased;
 * Players can no longer sleep;
 * All Disguised Assimilated Mobs will drop their disguise;
 * Nodes are now unlocked;
 * Beckons will now normally grow to Stage III;
 * Beckons will slowly grow to Stage IV;
 * Beckons will now ignore Summoning Cooldown;

Phase 6
30,000,000 Evolution Points required to enter this Phase.


 * Beckons will now normally grow to Stage IV
 * Passive point gaining is increased (0.1 killcount given to assimilated mobs and parasites per second)
 * Assimilated Mobs and Inborns will now stop spawning naturally;
 * Adapted Parasites will now spawn naturally;
 * Crops grow 10% Slower;
 * Reinforcement System chance increased;
 * Mobs have a chance to spawn with COTH;

Phase 7
100,000,000 Evolution Points required to enter this Phase.


 * Primitive Parasites will stop spawning naturally;
 * Pure Parasites will now spawn naturally;
 * Mobs will have an increased chance to spawn with COTH;
 * Crops now grow 30% Slower;
 * Reinforcement System chance increased;
 * Parasites will now ignore sky light levels when spawning naturally;
 * Passive point gaining is increased. (0.25 killcount given to assimilated mobs and parasites per second)

Phase 8
600,000,000 Evolution Points required to enter this Phase.


 * Ancient Parasites will now spawn naturally;
 * Passive point gaining is increased; (0.35 killcount given to assimilated mobs and parasites per second)
 * Reinforcement System chance is increased;
 * Crops now grow 60% Slower;
 * Mobs will have an increased chance to spawn with COTH.