Change Logs

1.0.0 (159.78 KB)
Added 6 mobs:

-- Shyco:

Similar to an Iron Golem; it can throw you in the air to deal extra damage, and has a large health bar.

--Dorpa:

A big spider able to throw web balls at its target to prevent it from escaping.

--Rathol

A big, slow creature with a large health bar. It may explode spontaneously to release additional minions which are immune to poison.

--Emana

One of the minions spawned by the Rathol; a flying creature able to shoot poison missiles.

--Lodo

One of the minions spawned by the Rathol; a ground creature.

--Infected Human

Living individuals controlled by a parasite who hunt along the creatures they once fought. These kidnap living beings to process them for assimilation in order to mutate into other forms.

1.0.1 (247.43 KB)
Fixed weird animation on Entity: Infected Human

Fixed Entity: Rathol not following target

1.1.0 (330.67 KB)
Changed how the entities are registered into Minecraft for better compatibility

The parasites now regenerate health each time they kill another entity

Changed the Infected Human model and texture

The Infected Human now has a chance to spawn Lodos when hurt

Added 2 mobs:

-Carna

A big creature looking for someone to consume

-Hull

The parasite version of a dog, it can move quick and strike fast

1.2.0 (499.12 KB)
Added more options to the config file

Fixed some typos in the config file

Added animations for Mob: Rathol

Dorpa mob is now a bit smaller

Removed the custom spawn eggs from the creative tab

Changed base values of some mobs for balancing purposes

Added 3 mobs:

-Buthol

-Flying mob, unknown origin

-Infected Alafha

-Flying mob, unknown origin

-Nogla

Ground mob, unknown origin

1.2.1 (497.86 KB)
Fixed Emana's projectile (poison effect duration was always 0)

Changed Emana's configuration (poison numbers do not multiply)

1.3.0 (610.13 KB)
Changed base values for the following mobs:

-Shyco:

Base Health: 120-> 90

Base Armor: 10 -> 8

Base Damage: 5.7 -> 5

Base KD Resistance: 1.5 -> 1

-Canra

Base Health: 150 -> 50

Base Armor: 15 -> 7

Base Damage: 6.8 -> 5

Base KD Resistance: 1.8 -> 1

Changed "Shyco" name for "Primitive Shyco"

Changed "Nogla" name for "Primitive Nogla"

Changed "Hull" name for "Primitive Hull"

Changed "Emana" name for "Primitive Emana"

Changed "Canra" name for "Adapted Canra"

Changed "Dorpa" name for "Infected Dorpa"

Changed texture for the Hull

Changed model for Nogla

Changed how many Lodos the infected human can spawn when hurt (2 -> 1)

The Rathol can now explote when its health is below 5%

The infected Human now has a new animation

-New Content:

Added an adapted version for the following mobs:

-Primitive Shyco

-Primitive Nogla

-Primitive Hull

Added a primitive version for the Canra mob

Primitive mobs can change their form when they get x amount of kills

The Hull branch can have Invisibility, only if they have full health

The Shyco branch have a chance to reflect a portion of damage

The Canra branch have a chance to summon mobs

The Nogla branch can poison its target

Added custom spawners

1.4.0 (2.44 MB)
-Changed emana model

-Changed base value for the following mobs:

Emana Health from 20 to 13

Emana Armor from 5 to 0.2

Emana KD Resistance from 0.9 to 0.1

Infected Human Health from 20 to 21

Infected Human Damage from 4.5 to 5.5

Infected Human Armor from 7 to 3

Infected Human KD Resistance from 1.1 to 0.2

Lodo Health from 6 to 3

Lodo Armor from 10 to 0.2

Lodo Damage from 2 to 1.1

Lodo KD Resistance from 0.5 to 0.1

-Changed Buthol mob name for Nithol

-Changed how Canra summon mobs (now it has a cooldown, previously you only need to hurt it)

-Changed Dorpa projectile, now it will spawn a maximum of 3 web blocks

-Rathol will spawn 4 Mudo mobs on explotion

-Rathol will explote when its remaining life is below 5%

-Added more options to the configuration file

-Added loot table for Adapted versions

Now they have 2 loot tables and 1 is choosen by rng

* New Stuff

-Added infected versions of the following mobs:

Cow

Sheep

Wolf

-Added an Adapted version for the Emana mob

-Added ambient, hurt and death sounds for the following mobs:

Canra (and adapted version)

Nogla (and adapted version)

Emana (and adapted version)

Shyco (and adapted version)

Hull (and adapted version)

Infected versions

-Added esplotion sound for the Rathol and Nithol

-Added a new mob: Mudo

This little guy will attack and infect cows, sheeps, wolfs and zombies (Optional)

* Sound effects obtained from https://www.zapsplat.com/

1.5.0 (3.34 MB)
-Fixed Mudo attacking option not working

-Fixed Emana shooting

* Changes

-Changed Primitive Shyco model

-Changed knock back resistance value for some mobs

-Changed Lodo growl sound

-Changed Mudo animation

-Canra now has a limit of mobs

-Mob attacking option can target more mobs (if not considered Animals)

* New Stuff

-Added two weapons, a Scythe and a Greatbow

-Added a list of entities that will have the task to target the parasites

-Added the following items:

Living Greatbow Upper

Limb Living Greatbow Lower Limb

Living Greatbow String

Living Greatbow Grip

Living Greatbow Core

Living Scythe Back

Living Scythe Blade

Living Scythe Handle

Living Scythe Head

Living Scythe Core

Shyco Armor Fragment

Nogla Blade

Hull Orb

Emana Bone

Canra Core

Infected Flesh

-Added a new primitive and Adapted mob: Zetmo

This mob can buff nearby parasites and make them stronger

-Added a Reinforcement System:

When a parasite is killed, there is a chance for it to call reinforcements, this means that a Venkrol will spawn nearby and will help in the fight. The Venkrol has different stages and that will tell how many and which   parasites it will spawn.

1.5.1 (3.34 MB)
* Fixes

-Living Greatbow and Living Scythe not working as weapons

-Venkrol air mob spawning location

* Changes

-The configuration file now shows you which mobs the Venkrol can spawn

-Changed a description for the Living Greatbow

-Living Greatbow damage reduced from 5 to 1 by default

1.5.2 (3.35 MB)
* Fixes

-Fixed a typo in the name of one item

-Fixed loot tables for Adapted versions of Canra and Nogla not working

-Fixed the Venkrol Stage I bell sound sometimes playing and not spawning the mob itself

* Changes

-Added an option of flight height limit to air type mobs

-Added an option to disable bell sounds from the Reinforcement System

-Added Infected Flesh to infected versions loot tables by default

1.6.0 (3.58 MB)
Fixes

-Fixed Crash caused by the flight limit

-Fixed Mudo attacking passive animal mobs with no infected version

-Fixed Living Greatbow bonus damage value not working with numbers below 1

Changes

-Tweaked and changed model/texture for Infected Dorpa

-Tweaked model and texture for Adapted Canra and Adapted Nogla

-Tweaked the following sound effects:

Infected Hurt

Infected Death

Infected Growl 1

Adapted Zetmo Growl

Adapted Zetmo Death

Adapted Zetmo Hurt

Primitive Canra Hurt

Primitive Zetmo Hurt

-Changed the name for the following mobs:

Shyco -> Longarms

Emana -> Yelloweye

Canra -> Summoner

Hull -> Manducater

Nogla -> Reeker

Zetmo -> Bolster

Rathol -> Heavy Carrier

Nithol -> Flying Carrier

Venkrol -> Beckon

Lodo -> Buglin

Mudo -> Rupter

-Changed animations for some mobs

-Reduced health base value for the Heavy Carrier

-The Living Greatbow now has a damage cap

-Added animation when infected versions are spawning minions on death (this animations will also play with primitive and adapted versions but for now they don't spawn minions)

-Beckons will only grow to the next stage when the light around them is below 4

-Parasites are now immune to posion effects

-Parasites will now take more damage from fire source

-Changed particle effects where a primitive parasite kills an entity

New Content

-Added 2 mobs, a walking head for the infected cow and for the infected sheep

-Added a block infestation system:

Each Beckon can spawn infested blocks and depending on their stage the block will have different effects, chance to damage non-parasites entities and damage values

It will only spread when the light around the block is below 4.

When a Beckon is killed, if the stage of the block is equal to the stage of the mob, the block will be converted to dirt and this will happen to all blocks next to it

1.7.0 (4.68 MB)
Fixes

-Fixed mobs spawning when they are disable

-Potential fix for error in Loot Event

Changes

-Tweaked attack AI for air type mobs.

-Reduced Primitive Yelloweye hitbox size.

-There is now a mob list for Beckons and Summoners (mobs from other mods will work, if mob attacking is true the Beckons and Summoners will target them).

-Some Infected versions now has an option for spawning mobs on death.

-There is an option to change the spawning chance for the Walking Heads.

-The reinforcement system will no longer spawn Beckons on infested blocks.

-Tweaked block infestation timer, now to infest nearby blocks it has to wait said cooldown in config file.

-Changed model for Buglin.

-Buglin can now grow into a Rupter.

-Changed Model for Adapted Longarms.

-Tweaked experience points for each mob.

-Tweaked/changed textures for primitive and adapted versions.

-Tweaked Infected Wolf Head animation.

-Tweaked Adapted Reeker animation

-Tweaked Beckons models.

-Tweaked particles for the death animations.

-Infected versions and the Bolsters will be the only ones to have the swell animations, the others will just explode (will be tweaking this later on).

-Tweaked texture for the Living Greatbow and for all weapon parts.

-Changed color for the fog in the block infestation.

-Added an option for light level and block revert for the Infestation System.

-Beckons can now infest blocks below their root, Stage II will go down by 1 and Stage III will go down by 2.

-Mobs that are disable will no longer be registered into the game.

-Added sounds for the Walking Heads and for the mob that can shoot

-Infected Dorpa Web blocks will now despawn.

-Removed option "Lodo spawn number" for the Flying Carrier category.

New Content

-When a Beckon is killed, the infested block will turn into dirt (default) and if the block above is air, it will turn into Infested Residue (new block, these can spawn Beckons).

-Added a new mob type: Ancient

Parasites who have lived long enough to become stronger and more dangerous, you can find 2 of them now (Ancient Overlord, Ancient Dreadnaut).

Killing Beckons Stage III makes them angry and in the worst case scenario, they will come after you (they don't despawn).

-Added mob: Moving Flesh

-Added fusion system

The infected now have the ability to learn from their battles and if the conditions are met, they will start to melt until they're some Moving Flesh.

If 2 of these things meet, they will fuse together and grow, if they are big enough they will spawn a primitive mob (with half his total health) (Infected Dorpa is the only one that will not melt).

-Added mob: Vigilante

First ground mob able to shoot, they will spawn from Beckons Stage III

They are built for territory defense purposes so they don't have a spawn rate.

EDIT:

Conditions for the infected to turn into Moving Flesh:

-The first condition: the infected needs to reach the primitive killcount..

-The second condition: it needs to be next to 3 more infected, regardless of their killcount/specie OR it needs to be next to a Moving Flesh.

If the infected with the killcount is next to al least 3 more infected, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.

1.8.0 (5.32 MB)
General

-The merge system now is customizable

-Added the following config options:

Infected versions despawn

Primitive versions despawn

Ancient versions despawn

List of entities that will avoid the parasites

Vanilla mob Spawn Eggs

Infected Damage Cap

Primitive Damage Cap

Adapted Damage Cap

Ancient Damage Cap

Killcount goes up by time (only if difficulty is set to hard)

Mobs ignore sunlight when spawning

List of parasites that will break block in their way only if chasing its target

Spawnrate for the Adapted versions, Ancients versions, Stage 1 Beckon and for the Vigilante

Number of days required for the parasites to spawn

Density for the particle effects spawned in the infested blocks

Maximum number of Beckons per dimension

Reinforcement System cooldown fo spawning Beckons

Collective Attack for the Beckons (to reduce mob spawning when a lot are in the same area)

Yelloweye gear degrade

-Removed the following config options:

Shyco reflect Chance

Shyco reflect Damage

Stage Adapted reflect Chance

Stage Adapted reflect Damage

Mobs with new task (renamed to: Mobs with new target task)

Entities

-New behavior: the parasites will start making groups:

Tier I: Buglins, Rupters, Walking Heads

Tier II: Infected Versions

Tier III: Primitive versions, Heavy Carrier

Tier IV: Adapted versions

Tier V: Ancient versions

Infected versions will recruit only Tier I - II parasites

Primitive versions will recruit Tier I - III parasites

Adapted versions will recruit Tier I - III parasites

Ancient versions will recruit Tier I - IV parasites

-New effect for the Longarms branch, the less health they have, the more damage they will deal

Replacing the "reflect damage" one (to reflect this the mob will spawn particles, low health equals higher particle

spawning)

-Increased flying speed/follow range for the Yelloweye branch

-New behavior: the following parasites will start running if needed:

Walking Heads

Infected Verions (minus Alafha)

Primitive versions (minus Yelloweye, Bolster)

Adapted versions (minus Yelloweye, Bolster)

Vigilante

-Parasites while chasing will no longer play ambient sounds

-Yelloweye projectiles will now reduce the equipped armor durability

-Moving Flesh will now avoid Players

-Tweaked flying parasites AI

-Reverted death animation for human, primitive and adapted verions

-New animations for Summoners when summoning mobs

-New texture and base values for the Buglin

-New base values for the Heavy/Flying Carrier

Rupter:

-New model/texture/animation

-New base values

-Attacks will apply slowness

-Now they will convert zombies into Infected Humans

Vigilante:

-New texture

-New animations

-New base values

-New behavior: if target is too far they will shoot otherwise they will go melee

-Changed behavior or their projectile (from an "egg" to a "fireball")

Infected Versions:

-New models (minus Dorpa, Alafha)

-New textures (minus Dropa, Alafha)

-New animations (minus Alafha)

-New sound effects for all (minus Dorpa, Alafha):

Human and villager will share the same sound effects

Pig, cow, sheep, pig, wolf will share the same sound effects

-New base values

-Added variant for Big spider:

It will spawn with 50% less health but will deal 25% more damage and apply poison on melee attack

-Changed death animation for the cow, sheep and wolf

-Changed "Infected Dorpa" to "Infected Big Spider"

-Reduced time to despawn for the web blocks spawned by the Big Spider

-Big spider will now shoot in burst of 3

Walfing heads:

-New models for all

-New textures for all

-New animations for all

-New sound effects for all

-New ability: they will jump at you from a longer distance

-New behavior: will avoid entities if they're alone or if the lightness around them is too high (like vanilla spiders)

Primitive versions:

-New models:

Primitive Longarms

Primitive Summoner

Primitive Reeker

-New textures for all

-New animations for all

-New sound effects:

Primitive Longarms

Primitive Summoner

Primitive Reeker

-New base values

-Tweaked hitbox size:

Primitive Longarms

Primitive Reeker

-Added variant for Reeker:

It will spawn with 50% less health but will deal 50% more damage

Adapted versions:

-New models:

Adapted Longarms

Adapted Reeker

Adapted Manducater

-Tweaked model:

Summoner

-New textures for all

-New animations for all

-New sound effects:

Adapted Longarms

Adapted Reeker

Adapted Manducater

Adapted Summoner (when summoning mobs)

-New base values

-Added variant for Longarms:

It will spawn with 50% less health but will deal double damage

-Tweaked hitbox size:

Adapted Longarms

Adapted Reeker

-New behavior: they will start infesting nearby block by spawning infested Residue,

this block will not despawn unlike ones spawned by the death of a Beckon

-Tweaked model for Summoner

-Yelloweye projectile will do 2x duration and +1 amplifier (from its primitive version)

-Yelloweye will attack with melee now

-Yelloweye will shoot homming projectiles if the target is spending too much time in the air

-Bolster will stretch out its limbs to have longer attack melee range

Ancient versions:

-Tweaked models

-New textures for all

-Changed how the Dreadnaut fly

-New ability: will summon mobs by spawning Drop Pods

-New Dreadnaut mechanic: at 20%, 40%, 60%, 80% one of its longarms will drop

-Dreadnaut will shoot homming projectiles if the target is spending too much time in the air

Reinforcement System:

-New textures for all

-New behavior: when not attacking, they will close up their limbs to reduce all incoming damage:

Stage I by 20%

Stage II by 40%

Stage III by 60%

-They will spawn now with their summon attack on cooldown

New entities:

-New Infected version: Infected Villager

-New Infected version: Infected Pig

-New Walking Head: Infected Villager Head

-New Walking Head: Infected Pig Head

-New Reinforcement System mob: Sentry

Turret-like parasite that shoots in burst of 3

-New Reinforcement System mob: Kyphosis

Turre-lie parasite who likes to smash the ground

-New Reinforcement System mob: Warden

Big parasite built for territory defense purposes, they can jump to get closer to its target

-Turret-like parasites will spawn on infested block stage 3

-Big changes are planned to the infected Alafha and the Ancient Overlord, no changes for them at the moment

Misc

-Fixed crash caused by Infected Dorpa web attack

-Fixed Buglins trying to spawn a Rupters when the Rupter is disable

-Changed the name for the following items:

"Shyco Armor Fragment" to "Longarms Armor fragment"

"Canra Core" to "Summoner Core"

"Emana Bone" to "Yelloweye bone"

"Nogla Blade" to "Reeker Blade"

"Hull Orb" to "Manducater Orb"

-Changed Living Sythe first person holding position

-Increased maximum input value for durability in the tools category

-Added NBT tags for the parasites:

"parasitekills"

"parasitedespawn"

"parasitetype"

New Base Values

Alafha:

-HP from 75 to 18

-ARMOR from 10 to 3

-DAMAGE from 6.5 to 7

-KD RESISTANCE from 0.2 to 0.4

Big Spider

-HP from 30 to 22

-ARMOR from 1 to 3

-DAMAGE from 6 to 9

-KD RESISTANCE from 0.1 to 0.5

-RANGED DAMAGE from 1 to 4

Infected Human

-HP from 21 to 15

-ARMOR from 3 to 5

-DAMAGE from 5.5 to 9

-KD RESISTANCE from 0.2 to 0.1

Infected Cow

-HP from 11 to 18

-ARMOR from 0.1 to 5

-DAMAGE from 5 to 7

-KD RESISTANCE from 0.2 to 0.4

Infected Sheep

-HP from 9 to 13

-ARMOR from 0.1 to 1.3

-DAMAGE from 3.5 to 6

-KD RESISTANCE from 0.1 to 0.3

Infected Wolf

-HP from 9 to 10

-ARMOR from 0.1 to 0.5

-DAMAGE from 3.5 to 10.5

-KD RESISTANCE from 0.1 to 0.2

Heavy Carrier

-HP from 75 to 30

-ARMOR from 15 to 5

-DAMAGE from --

-KD RESISTANCE from 0.9 to 0.95

Buglin

-HP from 3 to 7

-ARMOR from 0.2 to 1.5

-DAMAGE from 1.1 to 3

-KD RESISTANCE from 0.01 to 0.05

Flying Carrier

-HP from 13 to 20

-ARMOR from 3 to 2.5

-DAMAGE from --

-KD RESISTANCE from 0.1 to 0.15

Rupter

-HP from 6 to 10

-ARMOR from 0.9 to 5

-DAMAGE from 2.5 to 5

-KD RESISTANCE from 0.1 to 0.2

Vigilante

-HP from 60 to 35

-ARMOR from 7 to 5

-DAMAGE from 5 to 10

-RANGED DAMAGE from 5 to 15

-KD RESISTANCE from 0.8 to 0.75

Primitive Longarms

-HP from 90 to 70

-ARMOR from 8 to 9

-DAMAGE from 5 to 15

-KD RESISTANCE from 0.3 to 0.7

(Adapted Version)

-Additional HP from 30 to 50

-Additional ARMOR from 2 to 7

-Additional DAMAGE from 0.7 to 12

-Additional KD RESISTANCE from 0.5 to 0.3

Primitive Yelloweye

-HP from 13 to 15

-ARMOR from 0.2 to 3.5

-DAMAGE from 2 to 4

-KD RESISTANCE from 0.1 to 0.2

(Adapted Version)

-Additional HP from 21 to 25

-Additional ARMOR from 1 to 10

-Additional DAMAGE from 4 to 5

-Additional KD RESISTANCE from 0.3 to 0.4

Primitive Manducater

-HP from 15 to 18

-ARMOR from 5 to 4

-DAMAGE from 5.5 to 8

-KD RESISTANCE from 0.2 to 0.5

-Needed health to go invisible from 1 to 0.7

(Adapted Version)

-Additional HP from 5 to 15

-Additional ARMOR from 0.5 to 6

-Additional DAMAGE from 2 to 12

-Additional KD RESISTANCE from 0.2 to 0.5

-Needed health to go invisible from 1 to 0.4

Primitive Summoner

-HP from 50 to 35

-ARMOR from 7 to 4

-DAMAGE from 5 to 10

-KD RESISTANCE from 0.15 to 0.5

(Adapted Version)

-Additional HP from 50 to 60

-Additional ARMOR from 8 to 10

-Additional DAMAGE from 1.8 to 15

-Additional KD RESISTANCE from 0.25 to 0.5

Primitive Reeker

-HP from 25 to 20

-ARMOR from 5 to 12

-DAMAGE from 5.3 to 10

-KD RESISTANCE from 0.2 to 0.6

(Adapted Version)

-Additional HP from 5 to 35

-Additional ARMOR from 0.2 to 15

-Additional DAMAGE from 2.2 to 18

-Additional KD RESISTANCE from 0.15 to 0.4

Primitive Bolster

-HP from 30 to 35

-ARMOR from 5 to 4

-DAMAGE from 4.5 to 6

-KD RESISTANCE from 0.4 to 0.35

(Adapted Version)

-Additional HP from 80 to 70

-Additional ARMOR from 6 to 15

-Additional DAMAGE from 15 to 30

-Additional KD RESISTANCE from 0.55 to 0.65

1.8.1 (5.32 MB)
-Fixed crash caused by hitting a Primitive/Adapted Longarms

-Changed description for "Block Infestation Cooldown"/"Block Light Level"

-Parasites spawned from the merge system will no longer despawn

-Changed "RS Block Light Level" default value from 4 to 15

-Infected Humans/Villagers spawned by a Rupter can now have other textures

-Fixed griefing task not being read in seconds

1.8.2 (5.32 MB)
-Fixed kill command not killing mobs with damage cap > 1

-Reduced mob death animation time

-Fixed Moving Flesh growing too much and not spawning mobs

-Fixed crash cause by the "new task" options not being compatible with some entities

This does not mean that an incompatible entity can work the task

1.9.0 (8.41 MB)
NOTE: Advice to delete your old config

=
==================Fixes:

Config option which prevent parasites from spawning in the first day and instead of reading days it will read it in ticks

Parasite damage taken from fire sources

Beckon models not loading when the Reinforcement System is turned off

Beckons always infesting the block below

Assimilated Villager and pig loot tables not working

All adapted parasites loot table

Fixed Dreadnaut targeting player when player is in creative mode

Fixed Manducater not going invisible

Buglin localized name

Adapted Yelloweye melee damage capped at 1

Crash caused by spawning Kyphosis/Sentry from Infested Dirt when they're disabled

Flying parasites not flying if spawned by commands

Moving Flesh causing other parasites to kill other Moving Flesh

Fixed mobs dropping loot when gamerule domobloot is false

Fixed "KD" typo at the config file

=
==================General:

Living/Sentient Scythe will apply bleeding to targets

Decreased range/attack value for the Living Scythe

Changed creative tab label text to "Scape & Run: Parasites"

Changed registry name for all the parasites and for the Infested Block

Changed textures for some of the items - Credit: Vinni#6248, https://twitter.com/VinniSauce

Added Portuguese lang file - Credit: JohnySilverHand

Added Italian and spanish translations - Credit: LoneGuy#0376 and Robert 25#4832

Added Russian translation - Credit: CrazyPlayer#1509

Added Living/Sentient Greataxe and Sentient Scythe/Greatbow

Added Dirty Clock

=
==================Config:

Renamed mob category to match their registry name if available

Changed default block blacklist for Beckon infestation

Changed reinforcement system max block hardness default value

Changed Sentry gear degrade from 0.7 to 0.1

Added a new Category in the confg file called "parasite_properties" and moved the following options from General to there:

-Killcount Plus

-Kills for Adapted Stage

-Kills for Primitive Stage

-Mob Adapted Despawn

-Mob Ancient Despawn

-Mob Attacking

-Mob Fire Damage Multiplier

-Mob Infected Despawn

-Mob Primitive Despawn

-Mobs with griefing blocks black list

-Mobs with new griefing task

-Version Adapted Damage Cap

-Version Ancient Damage Cap

-Version Infected Damage Cap

-Version Primitive Damage Cap

=
==================Entities:

Base default values:

Yelloweye

-Health from 15 to 30

-Range damage from 4 to 5

Manducater

-Health from 18 to 30

-Damage from 8 to 12

-Attack mult from 2 to 1.5

-Adapted attack mult from 3 to 2

Summoner

-Health from 35 to 40

-Damage from 10 to 15

Reeker

-Health from 20 to 40

-Damage from 10 to 12

-Adapted health from 35 to 50

-Adapted damage from 18 to 20

Added the following mobs:

-Host

-Incomplete Form (Medium)

-Incomplete Form (Small)

-Assimilated Horse

-Assimilated Horse Head

-Assimilated Adventurer

-Assimilated Enderman

-Assimilated Bear

-Overseer

-Primitive Arachnida

-Adapted Arachnida

-Beckon Stage IV

-Light Bomber

-Grunt

-Human Walking Head

-Marauder

Added the following entities:

-Gore

-Tendril

-Biomass

Added more hitboxes for the following entities:

-Adapted Bolster

-Adapted Longarms

-Adapted Reeker

-Adapted Summoner

Changed Model for the following entities:

-Adapted Bolster

-Adapted Summoner

-Kyphosis

Primitive, Adapted, Pure and Ancient version can now adapt to damage types:

-You can chamge more of this mechanic at "parasite_properties"

-To remove their resistances, you can either throw them a new potion (antimall) or hit their tendrils, if available

Each time a parasite burst in death a lingering cloud will spawn which will apply the following effects:

-Poison

-COTH

The following mobs will have a custom swimming AI:

-Sim Human

-Sim Villager

-Prim Reeker

-Prim Manducater

-Prim Arachnida

-Prim Summoner

-Prim Longarms

-Ada Reeker

-Ada Manducater

-Ada Arachnida

-Ada Summoner

-Ada Longarms

-Warden

The following mobs will have custom leap attack when they're in water:

-Sim Human

-Sim Villager

-Prim Reeker

-Prim Manducater

-Prim Arachnida

-Prim Longarms

-Ada Reeker

-Ada Manducater

-Ada Arachnida

-Ada Summoner

-Ada Longarms

-Warden

Parasites will apply Fear effect on sight

-Assimilated verions - 0

-Primitive versions - 1

-Adapted, Pure versions - 2

-Ancient versions - 3

Added attack animations for the following parasites:

-Adapted Bolster

-Adapted Longarms

-Warden

-Primitive Longarms

The following parasites will have an AOE melee attack:

-Adapted Bolster

-Adapted Longarms

-Warden

-Primitive Longarms

Increased attack range for the following parasites:

-Adapted Bolster

-Adapted Longarms

Added growl, hust, death sounds for the following parasites:

-Beckon Stage I

-Beckon Stage II

-Beckon Stage III

-Sentry (plus shooting sound)

Parasites will no longer enter boats and minecarts

Rupter will now leap at its target

Kyphosis and Sentry can now adapt to damage types and have damage cap

Beckons can now adapt to damage types and have damage cap

Changed default spawnweights for Adapted Versions

Sentry and Kyphosis will only spawn from Stage III Infested Dirt

Sentry and Kyphosis will now be considered "Deterrent"

Removed Adapted Bolster tentacle pull ability

Added NBT tag for Beckon growth

Added boss bar to the Dreadnaut, Overlord (you need to hit it in order to see it)

Overlord hitbox size increased

Beckon SI and SII hitbox height decreased

Beckons/Sentry/Kyphosis will no longer attack while leaving the ground

Added particle effects for Beckons in their attack posture

Manducaters will lose their invisibility each time they attack

Parasites are now immune to Viral and Corrosive effects

Rupter follow range from 16 to 32

Tweaked melee range for Adapted Yelloweye

Parasites will make small leap to targets when they're in water

Carriers will always release minions when killed (you can prevent this killing it with fire)

Added nbt tag for the Buglin grow

Infected versions are now called Assimilated versions

Assimilated versions can now copy their original host if available

The Warden, the Flying Summoner and the Vigilante are now considered "Pure versions"

Beckon, Sentry and Kyphosis will not be pushed by water

Beckons will not look around

Changed particles spawned by Beckons when emerging from the ground

Improved the Block Griefing task, they will not dig down too much and if you are below them, they will start to dig

Removed Infected Alafha from the mod

Heavy/Flying Carriers will now release its minion on death unless it is on fire

Explotions from Carriers will apply Viral

=
==================Reinforcement System:

Beckon infestation, now for a block to spread, the block stage needs to find a Beckon and that Beckon stage needs to be equal to or greater than the block stage

Changed texture for the Infested Block

Changed Registry name for the Infested Block

Added Infested Wood and Infested Stone

Stone and wood can be infested by Beckons

Residue blocks will not spawn Beckons if there is one nearby

Beckons Stage III will now try to place Colonies

Infested Block Residue will now apply COTH effect when walked by it

Removed an Infested Block Variant

Added new throwable for clearing infested blocks

=
==================Colonies

Added a feature called Colonies

When parasites have Colonies, they can build more stronger units to fight, when a parasite spawns these values will be affected:

-Health

-Armor

-Damage

-KnockBack Resistance

-Damage Cap

=
==================Biomes

Added Parasite Biome:

-Parasites will not care about daylight and spawn naturally

-Non-parasites entities will have a healing penalty inside the biome

-You can use Purifiers to remove the biome (this will not remove placed blocks)

Added a feature called Nodes

-Stage IV will create nodes

-A node will spread the Parasite Biome in the world

-Nodes will prevent grow of crops and trees

-Mobs spawned within the effect range of the node will have the COTH effect

=
==================Evolution Phases

Added a feature called Evolution Phases

If Evolution Phases is true, the current phase will dictate if a parasite can spawn naturally

in the world and by reaching some phases, they will unlock some bonuses, the intention is to give the feeling

that these parasites as a Faction are growing


 * Spawnrates are not affected by the Phases

-> Phase 0: - Points required: 0"

-Buglins spawn naturally"

"

-> Phase 1: - Points required: 50"

-Rupters spawn naturally, with a hit and run behavior"

-Animals and mobs infected with COTH will not mutate unless forced to low health"

"

-> Phase 2: - Points required: 100"

-Assimilated versions spawn naturally"

-Rupters will now attack as normal"

"

-> Phase 3: - Points required: 1,000"

-Reinforcement system is unlocked"

-Beckons will slowly grow to Stage II and beyond"

-The passive point gaining is now active"

-Mobs with COTH will stop dropping loot"

"

-> Phase 4: - Points required: 100,000"

-Primitive versions spawn naturally"

-Normal growth to Beckons Stage II, but will slowly grow to Stage III"

-Passive point gaining recieves a buff to the number gaining"

-Reinforcement system chance increased"

-Colonies now unlocked"

-Buglins will stop spawning naturally"

-No more fishing"

"

-> Phase 5: - Points required: 1,000,000"

-Passive point gaining recieves a buff to the number gaining"

-Players can't sleep anymore"

-Normal growth to Beckons Stage III but will slowly grow to Stage IV"

-Nodes now unlocked"

-COTH hidden mobs are now dropping their disguise"

-Beckons will ignore summoning cooldown when spawning"

-Reinforcement system chance increased"

"

-> Phase 6: - Points required: 30,000,000"

-Normal growth to Beckons Stage IV"

-Passive point gaining recieves a buff to the number gaining"

-Assimilated versions and lower tier parasites will stop spawning naturally"

-Adapted versions spawn naturally"

-Mobs have a chance to spawn with COTH now"

-Crop growth is now partially stunted"

-Reinforcement system chance increased"

"

-> Phase 7: - Points required: 100,000,000"

-Primitive versions and lower tier parasites will stop spawning naturally"

-Pure versions spawn naturally"

-Chance for a mob to spawn with COTH increased"

-Passive point gaining recieves a buff to the number gaining"

-Crop growth is now partially stunted"

-Reinforcement system chance increased"

-Parasites will ignore sunlight when spawning naturally"

"

-> Phase 8: - Points required: 600,000,000"

-Ancient versions spawn naturally"

-Passive point gaining recieves a buff to the number gaining"

-Chance for a mob to spawn with COTH increased"

-Crop growth is now partially stunted"

-Reinforcement system chance increased"

By default, a world starts with an Evolution Phase of 0

To reach a Phase, parasites need to gain points by:

-Killing other mobs

-Assimilating other mobs

-Infesting Blocks

=
==================Statue Effects

Added Call Of The Hive Effect:

-With amplifier 0:

--The effect will be reapplied when the duration is coming to an end with an amplifier of 1

-With amplifier 1:

--The effect will spread to mobs around the victim with an amplifier of 0

--If the victims health is low enough, it will try to transform into an incomplete form

--The effect will be reapplied when the duration is coming to an end with an amplifier of 2

-With amplifier >= 2:

--The effect will spread to mobs around the victim with an amplifier of 0

--If the victims health is low enough, it will try to transform into the assimilated version if available, if not

an incomplete version will take its place

--The effect will be reapplied when the duration is coming to an end with an amplifier of 2

Added Fear effect:

-You will receive more falling damage with this effect

-This effect have a chance to cancel the following interactions:

--With amplifier >= 1 - items

--With amplifier >= 2 - blocks

--With amplifier >= 3 - gui

Added Bleeding Effect:

-Similar to poison, you will take damage, but if you move, the damage will multiply

Added Camouflage Effect:

-If an entity has this effect, it will be more difficult for it to become infected with COTH

-Rupters and COTH clouds will ignore this

Added corrosive Effect:

-Will reduce your armor value

Added viral Effect:

-Will reduce your health value

Added Enraged Effect:

-Increase speed and damage

=
==================To be improved in 1.9.0+

-Colonies

-Biome

-Ancient versions

-Assimilated Adventurer

-Incomplete forms

-Beckon infestation/biome block conversion

-Sound effects

-Lure/Purifier Blocks

-Textures

=
==================Fixes:

Rupter sometimes not attacking passive animals

Call of the Hive tags not working (new entities can now be assimilated)

Sentient Greatbow wrong size when shooting

Fixed Beckon Infestation crash:

java.lang.IllegalArgumentException: Cannot set property PropertyEnum{name=variant, clazz=class com.dhanantry.scapeandrunparasites.block.BlockInfestedBush$EnumType, values=[infected, grass1, flower1, spine, vine, arc]} as it does not exist in BlockStateContainer{block=srparasites:parasitebush, properties=[variant]}

at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177226_a(BlockStateContainer.java:215)

Fixed spawning Biomass with commands crash:

net.minecraft.util.ReportedException: Ticking entity

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:848) ~[MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) ~[MinecraftServer.class:?]

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) ~[IntegratedServer.class:?]

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]

at java.lang.Thread.run(Unknown Source) [?:1.8.0_301]

Caused by: java.lang.NullPointerException

at net.minecraft.util.ResourceLocation.splitObjectName(ResourceLocation.java:43) ~[ResourceLocation.class:?]

at net.minecraft.util.ResourceLocation. (ResourceLocation.java:28) ~[ResourceLocation.class:?]

at com.dhanantry.scapeandrunparasites.entity.monster.EntityBiomass.explode2(EntityBiomass.java:290) ~[EntityBiomass.class:?]

=
==================General:

Changed model for Parasitic Ringlet Block

Changed texture for Biome Purifier Block

Updated Russian translation - Credit: CrazyPlayer#1509

=
==================To be improved in 1.9.0+

-Colonies

-Biome

-Ancient versions

-Assimilated Adventurer

-Incomplete forms

-Beckon infestation/biome block conversion

-Sound effects

-Lure/Purifier Blocks

-Some of the textures

=
==================Known issues

Conflict with JEID