Parasites

Parasites are the primary antagonistic force within the SRP mod. A large number of the Parasites present in the world are created with the usage of Evolution Phases and the Evolution System.

There are 6 categories that each of the Parasites fall into.

"Primitive" Parasites are formed when a number of Assimilated Mobs gain enough victims on their own to combine together to form a new, more deadly beast. When these new Primitive Parasites obtain enough victims, they will evolve further into their much more dangerous "Adapted" forms - accompanied by a lightning strike.

"Pure" Parasites are an uncommon sight, in earlier Phases. They are only able to be created in very specific situations and act as sort of bodyguards or high Tier troops; because of this, they are exceptionally powerful, and are not to be taken lightly when spotted.

Being the strangest and strongest category, "Ancient" Parasites are the most dangerous of them all. Arriving after your doorstep after killing a Stage III Beckon or when the Infestation has reached a high level, they have large amounts of health and are very aggressive. These function as the Bosses of the Mod.

"Deterrents" are immobile Parasites, that are formed by Stage III Beckons. These Parasites cannot move from the places they've emerged from but this doesn't matter, because they will act as a line of defense for Beckons.

If any Parasites doesn't fall into these Tiers, they fall into the category known as "Inborn". These parasites vary wildly in their capabilities and strengths.

All Parasites, depending on their origin and Tier, tend to posses similar aspects, both for gameplay and, most likely, Lore reasons.

They all present a Weakness to Fire, the Ability to jump tot blocks, depending on the Parasite, a short Regeneration they obtain from killing a Mob and the Ability to leap in water.

No Parasite presents eyes, apart for some cases.

Inborn Parasites


Deterrent Parasites


Primitive/Adapted Parasites


Pure Parasites


Ancient Parasites
