Parasite Biome

The Parasite Biome is a new type of Biome added by the SRP Mod, on version 1.9.0A. Currently, the Biome is still a WIP.

The Biome can be formed only by Nodes, that are spawned by Stage IV Beckons after Evolution Phase 5 is reached. The Biome does not naturally spawn by default.

The Mobs that can spawn in the Biome are:


 * Assimilated Big Spider, Human, Cow, Sheep, Wolf, Pig and Villager;
 * Summoner, Longarms, Reeker, Manducater, Bolster and Yelloweye ;
 * Overseer, Vigilante, Warden, Marauder, Light Bomber and Worker.

Other entities will have a 0.5 HP regeneration penalty while being inside the Biome.

Node
Nodes are the core of the Biome, if these are destroyed the Biome will cease it's expansion but will not be removed. As long as a Stage IV Beckon will be alive, every time a Node is destroyed, the Beckon will create another one. Nodes can give buffs to nearby Parasites, these include: Speed, Fire Resistance and Invisibility.

Nodes can, when enough time passes, grow. There are currently three Stages of this growth:


 * Stage 1: Can spread the Biome for 200 blocks and affect 400 blocks;
 * Stage 2 : Can spread the Biome for 800 blocks and affect 1600 blocks;
 * Stage 3 : Can spread the Biome for 4000 and affect 8000 blocks.

Biome Purifier
Biome Purifiers are blocks that can be used to purge the Parasite Biome after the Stage IV Beckon has been killed, and the Node has been removed. When used, Biome Purifiers will turn a (roughly) 3x3 chunk area of the Parasite Biome into a plains biome. Place down a biome purifier and right click it with an empty hand to use it. Note that it will not clear away blocks of any kind.

Biome Purifiers are crafted with 5 cobblestone and 2 diamonds.

Colony (WIP)
Colonies are WIP structures that will be built by the Parasites called Workers, As of now, they only have an aesthetic purpose. They can only be spawned using commands.