Moving Flesh

The Moving Flesh is the second stage of the Assimilated Mobs and is composed by the amalgamated flesh of said Mob.

This entity needs two conditions to be created:


 * The first condition: an Assimilated needs to reach the primitive killcount.


 * The second condition: it needs to be next to 3 more Assimilated Mobs, regardless of their killcount/specie OR it needs to be next to a Moving Flesh.

If the Assimilated with the killcount is next to 3 more Assimilated, the four of them will start to melt BUT if it is next to a Moving flesh, only it will start to melt.

Once 4 entities of the Moving Flesh merge, they will form a random Primitive Parasite and will create the sound of an explosion in form of an alert. Continuing the cycle.